Basic "Pathfinding" / Follow Player / Enemy Chase AI 2

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Simpler (and worse-performing) version:

https://flowlab.io/games/play/2554329


Also an example of this in a game-ready format (used in BBBB):

https://flowlab.io/games/play/2919813


Could improve this by just having the big enemies check all the squares they are in instead of just their center (then they wouldn't need a separate player hitbox follower?)

Editor